# Warp > Build, script, share, inspect, and automate live Warp projects. Documentation revision: `5f713c6c39e0da4d1697cd87df3f759a18120b21776892a83a0a4f3f87252308` Engine version: `0.1.1` Verified Lua World API methods: 115 ## Documentation - [Getting started](https://warp.billrey.net/docs/getting-started): Open a project, choose a workspace and scene, make a live edit, and see it in a connected player. - [Editors and players](https://warp.billrey.net/docs/editor-and-players): A practical guide to projects, workspaces, scenes, layers, live editing, play mode, sharing, and recovery. - [Lua gameplay scripting](https://warp.billrey.net/docs/lua-scripting): Use Lua for ECS-oriented game logic while native C++ systems perform continuous and performance-sensitive work. - [Lua example library](https://warp.billrey.net/docs/lua-examples): A map of ready-to-copy behaviors and systems for movement, spawning, state, physics, animation, audio, and effects. - [Game UI](https://warp.billrey.net/docs/game-ui): Build responsive, cooked game interfaces with native layout, visuals, images, text, interactions, and Lua action orchestration. - [AI and automation](https://warp.billrey.net/docs/ai-and-automation): Give agents exact project context, isolate their changes, validate the result, and reproduce runtime state. - [Deep links](https://warp.billrey.net/docs/deep-links): Create stable links to projects, workspaces, scenes, selected objects, reviews, players, and captured runtime states. - [Runtime introspection](https://warp.billrey.net/docs/runtime-introspection): Inspect live ECS state, pause and step players, record exact ticks, and recreate bugs with State Capsules. - [Architecture](https://warp.billrey.net/docs/architecture): How OpenUSD authoring, cooked content, ECS runtime state, live patches, native clients, and browser clients fit together. - [Client connection states](https://warp.billrey.net/docs/client-connection-states): The shared error and recovery contract used by Warp editors and players on every platform. - [Dependencies and builds](https://warp.billrey.net/docs/dependencies-and-builds): Build presets, platform toolchains, dependency boundaries, packaging, and runtime-only configurations. ## Machine-readable resources - [Documentation manifest](https://warp.billrey.net/docs/manifest.json) - [Complete documentation corpus](https://warp.billrey.net/docs/llms-full.txt)